Online registration is a breeze with our sleek and easy-to-use registration tool. Maintain compliance by tracking fingerprint clearance, required documents, and certifications all in one place. Last minute changes to games are no longer a problem as all the key players are able to sync their devices to the official schedule and receive real-time updates! GameSource is dedicated to modernizing sports league management software with a fully thought out tool suite, for every key player, from start to finish.
Our aim is to provide a robust yet user-friendly platform in which our customers can simplify, automate, and integrate. Advanced yet intuitive options allow you to easily add or bulk import games. This, along with our opponent team overlay and 1-click scheduling cuts the pre-season workload in half, allowing more time to focus on your program and athletes!
Assignors love our clear, easy-to-use dashboard complete with helpful alerts and modern communication tools. Quickly navigate to games needing assignment and simply select from the list of officials pre-filtered based on availability, distance, and pre-set preferences. Officials appreciate the ease of being able to instantly accept or decline right from their email notification of assignment, no login required!
What a game changer! Our integrated approach makes our Payment Module a smart, efficient and convenient choice to accurately pay those who worked a game. Officials and contractors love that payments are deposited right into their bank account, often within one day of initiating payment! Get the ironSource SDK to start monetizing your app and acquiring quality users. Learn about Aura, the most complete device experience management solution.
Scale up your user base with ROI positive campaigns that connect you to users who are in it for the long-haul. Our mission is to help any app developer turn their app into a scalable, successful business. Join our growing team to make an impact on millions of users around the world. Login Login Signup Signup. Free open-source 3D and 2D game engine using modern Object Pascal Read the "Getting Started", manual and the rest of our documentation.
Optimized rendering with a lot of graphic effects shadows, mirrors, bump mapping, shader effects Build and edit Topic: game engine. It attempts to mimic the original game as closely as possible while extending it with new features. Topic: simulation.
It supports a variety of popular platforms Windows, Mac, Linux, etc. The goal of the FlightGear project is to create a sophisticated and open flight simulator framework for use in research or academic environments, pilot training, as an History release: 1. Released on November 8, earliest date with the source code link on the Wayback Machine.
Released on September 8, The game provides you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic terrains and almost anything else. You can then mine them and watch cool explosions, add intricate wirings, play with The source code to Diablo: Hellfire, the expansion to Diablo by Synergistic Software Topics: 90s, videogames, retrocomputing.
Source code for Donkey Kong, Atari Created by Landon Dyer. FreeOrion FreeOrion is a free, Open Source, turn-based space empire and galactic conquest computer game. FreeOrion is inspired by the tradition of the Master of Orion games, but does not try to be a clone or remake of that series or any other game.
By adding scripting capabilities to the game engine the FreeOrion project aims to give the community an easy way to customize the game mechanics and presentation to create Topic: 4x games. Actua Sports was a sports video game series published by Gremlin Interactive which competed with Electronic Arts EA Sports label during the second half of the s, until Gremlin was acquired by Infogrames.
The first game in the series was the milestone title, Actua Soccer, which quickly became one of the Topic: Actua Soccer Source Code. Canabalt is a side-scrolling endless runner video game designed by Adam Saltsman for the Experimental Gameplay Project.
The source was released by Adam Saltsman in Wintermute Engine it's a video game engine specialized for graphical adventures. The source code for the engine was hosted as a Mercurial repository on Bitbucket. On April 21, , Bitbucket announced that they will drop support for Mercurial repository, initially by setting them as read-only and later deleting them entirely from the website. Two days later, on April 23, , Software Heritage announced that they will backup all the public Mercurial repositories at Bitbucket in their Source code for metal arms glitch in the system; Collection of source including tools, xbox build, gamecube build, etc favorite favorite favorite favorite favorite 3 reviews Topic: Software Source.
In this game you will play as toby he is cake adventure on beach eat cake and ice creams in the correct order to finish the level. Topic: android source. This appears to be the source code to the Rockstar and Bungie West game, Oni. Not tested, dunno if it can be compiled.
XBoard is a graphical user interface for chess in all its major forms, including international chess, xiangqi Chinese chess , shogi Japanese chess and Makruk, in addition to many minor variants such as Losers Chess, Crazyhouse, Chess and Capablanca Chess.
It displays a chessboard on the screen, accepts moves made with the mouse, and loads and saves games in Portable Game Notation PGN. It serves as a front-end for many different chess services, including: Chess engines that will Topic: gnu packages. The game it's available on itch. The original snapshot will not be included in this upload because it has a positive result on VirusTotal. The assets included in this repository are not under a free license. For preservation purposes, Beyond Castle Wolfenstein is a computer game by Muse Software.
It is the sequel to the innovative and successful Castle Wolfenstein, a prototypical stealth game. After the death of Silas Warner in , the reconstructed source code and a ported version of the game was released for free by his widow in honor of him.
The linux version should be buildable, but we haven't tested it for the release. The code is all licensed under the terms of the GPL gnu public license. You should read the entire license, but the gist of it is that you can do anything you want with the code, including sell your new version. The catch is that if you distribute new binary versions, you are required to make the Topics: Quake 2, Source Code.
Catacomb Abyss was the sequel to Catacomb 3-D, and featured the same main character in a new adventure. This repository contains the source code for The Catacomb Abyss. This release does not affect the licensing for the game data Dark Reign 2 features three modes: campaign, online multiplayer and an instant action mode.
Multiplayer functionality allows up to 32 players at once, featuring four 'rulesets"; Gluttony, Protect HQ, Features Rendering Torque 3D includes both a high-performance forward-rendering basic lighting engine, and a deferred-rendering advanced lighting mode so you can tailor your game to meet the needs of different customers.
The engine comes with shaders for water, sky and sun, and many common material types. The engine also has All data is time stamped September 6th, despite the included April 12th splash image. Releases of the Cube engine and the game made for it, available under the terms of a modified zlib License, whose terms are: Cube game engine source code, 20 dec release.
Copyright C Wouter van Oortmerssen. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial Game source code was released as public domain along with the shareware-released media files.
Likely released on circa March 25, Released on November 5, earliest date with the source code link on the Wayback Machine. It supports editing tile maps in various projections orthogonal, isometric, hexagonal and also supports building levels with freely positioned, rotated or scaled images or annotating them with objects of various shapes.
Playing the game In order to play the game you will need to either flash the game to a Game Boy flash cart or use a Game Boy emulator. The binaries are provided through itch.
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