I downloaded it because sims can eat their crops directly from it instead of just making juice, and I thought it was pretty cool for this challenge. Hi, Cindy! I am doing this challenge because it looks so much fun! So Tinyleaf might become Tinly or something like that. One of my five households both died in a fire on day 2 and the mother in another family died in childbirth, do I create another family to replace the fifth one that died pretty much instantly to ensure a variety of blood lines or do I just stick with the remaining 4.
Are Pets included in any way, or are they just banned? Regardless, it sounds really cool if a bit complicated. Hi Angelo! Yes, Pets are allowed if your family can afford them. I will add some rules for them soon, but I think in the Neanderthal stage at least it should be limited to strays. This toddler chair may help with feeding toddlers without bottles. This is so detailed and fun sounding I am really getting excited to try it now.
I always want to try whatever your doing, you make everything look so fun! Have you considered doing the Sims 4 Decades Challenge in the Sims 2? Really looking forward to the other stages of this challenge and looking forward to playing it myself when I have the time!
Its always a pleasure watching playbacks of your streams! Hi Cindy, this challenge seems fun! Quick question, in the Neanderthal or Roman stage what happens if your families only have daughters or fails to have children at all? Yes, if there are no male heirs, the oldest daughter inherits. If you want to play with a matriarchy, you can! Notify me of follow-up comments by email.
Notify me of new posts by email. This site uses Akismet to reduce spam. Learn how your comment data is processed. Can your Sims stand the test of time? Contents hide. It contains all the items listed above, so you can move your families in and start playing right away. Note: If you have custom foods not listed here, use your own common sense on what your Sims will need to prepare them. I recommend using the hunting spears in the recommended mods section to get meat. Yes, I have played Minecraft and I enjoy it very much!
Thanks for the resources!! Here is some more stuff you might be able to use either for this challenge or somewhere else: This one will really fill up sims hunger just in case you want them to hunt for T-Bone steak. Thank you! Sorry for the long comment! Thank you for being awesome. I think there is a wooden potty chair recolor, but if not, I would just use a regular one!
In that case, I would probably create another family. Thank you!! I will check it out! Thanks for writing this, Cindy! Just started my own Test of Time challenge to give this a whirl. Good luck!! Have fun Cecilia! Thanks Cindy i love to watch you play but me too i am now doing this challenge i love it Reply.
Add 2 points for every want above 15, Add 5 points if your sim goes to the elder stage with a platinum bar Take away 2 points if the sim goes into aspirational faliure Take away 1 point for every 3 fears your sim goes through during the game. The challange ends when your sim becomes an elder. If you have not completed your power want by then, all points become null and void and you have failed.
If you have completed the challange, tally up your score and see what you got! How to Play: 1. Create a family of 7 toddlers and 1 adult parent. Choose the aspiration and personalities that you think will help you the most.
Move the family into any large lot. Optimize the entire house to raising 7 toddlers. Use every trick you can think of or research on the BBS to assist you. The only limitation: you can have a maximum of 14 training potties. Play the game, raising all 7 toddlers to childhood. The challenge ends when the last toddler ages to a child.
Pause the game, and total up your points. You may not turn aging off. Your adult may not get a job. You may use any money cheat at any time. The moveobjects cheat is allowed only for bugged items. You generally may not move sims with this cheat I will allow a -5 penality if you do. If your sims get stuck in a jam, chaulk it up to bad house design, rework your house, and try again.
You may not use any other cheats or hacked objects. Aspiration rewards are fair game, if you earn them. If the social worker takes any kids, or your parent dies — you lose. Either reload or start over. Scoring: 1. Sims 2, Soap Style: Create a family with 2 romance sims married and a romance teen. The challenge ends when the two adults are dead. The teen moves out when he is an adult. Your parents CAN have more babies! Have fun! I want to leave this fairly open ended instead of giving a list of instructions, which would be so easy to do, so I'll just give the rules and leave people to get on with it.
To begin: Make a romance sim in c-a-s a man makes it easier, a woman can be used. What you can do: Use boolProp. Speed up pregnancies. Age sims using boolProp. No bother with a house. Cheat on aspiration levels. What you can't do: Kill off sims. Negative Points: -2 points every time any sim goes into aspiration failure. The challenge ends when the Have 30 Lovers At Once want has been fulfilled. Sound challenging? You bet! Give it a whirl! The Process 1.
Create seven other people of the opposite gender, and give them all the romantic aspiration, and make everyone's relationship to each other a "roomie" relationship. Don't worry, they won't be offended. Move them into an empty 5x5 lot, and use the money cheat "kaching" or "motherlode" as many times as needed in order to create an efficient house with all the items that will be needed for the next seven days. Double check, and make sure that all the items needed are in the house, and that there are no problems that you'd have to fix later, because once you set it into live mode for the first time, there will be no entering buy or build mode again until after the challenge has ended.
Begin to play! The game ends for you exactly seven days after the day that you begin, at the same time that you begin am.
So, if you start on a monday at am, then your challenge ends on the following Monday at am Rules 1. No cheat codes may be used except for the money cheat. Once you finish building your house, and you enter live mode, you may not re-enter buy or build mode again for the rest of the challenge! No quitting without saving, unless a glitch occurs, and there's no way you can help it, of course. You may only visit a community lot if you bring along at least 3 dummies with you.
You may not have any two dummies in the same career track. This will prevent players from being able to get rid of everyone at the same time of day to work on one person at a time. Now, of course, there must be a point system in order to calculate your own success. Bonus Points! You must buy the Computer for this Challenge to work. The next part is to Live your Life as you would in Real Life, the object of this part is you can only make friends by the Computer. You can Invite them Over once they are on your Phone Book.
All Communication with the Sims around must be done by Internet Chats. This is a way of getting to know of the Other Families that people have Created for your Viewing Pleasure over the Sims 2 Exchange, and to have fun and have the pleasure of enjoying other peoples creations. You can continue the process into Generations if you like, it gives it the added bonus of Creating an Extensive Family Tree for your Sims. Continue the Process by Downloading 5 more Lots with Families from the Exchange after every 2 - 3 Generations for more families by having fun with!
But you must remember All Acquaintances must be made by Chatting Online 5. Have Fun and Happing Simming! There are no points awarded, it is just a matter of judgment at the end to see if you have won. Here are the rules: 1. To start out, go in to Bodyshop or CAS and make a beautiful female and a beautiful male.
Make them married. Also create a hideous sim…the more hideous the better. Move them on to a lot of your choice. This lot can be a house, or just an empty lot. I moved mine on to an empty lot and just bought a few things. You can speed up the pregnancy if you like to get things moving. Here is where things get different….
Invite any one of your choice form the neighborhood over and have the female get pregnant by them. Grow the baby up to a teen. Now, invite someone else over and get the male pregnant with them. Grow that baby up into an adult. Once that baby is born, grow it up into an adult as well. Once that sim is an adult, mate it with your hideous sim…. No doubt that once your sim goes in to labor and has that bundle of joy, it will be really cute.
Grow that baby into a toddler and see if you are singing the same tune. Grow it all the way up to an adult. Once that sim is an adult, mate it with your original beautiful female.
Grow this one up into an adult and mate it with anyone you like in your neighborhood…. This challenge is more of an experiment than anything else. It was something I did just to test out a few genetics.
Enjoyed it so much you want another generation challenge? Feeling a little self-concious about telling people "I've started the Legacy Challenge over again"?
Here are a few generation based challenges. Start with only 1 floor level in your house. This is very important. The next generation will add another level to the house.
The next generation does the same etc In the event of twins; you will use your roof as an extra living level for the first set of twins only A second set of twins will merit a basement if your can manage to build one Rules: Your sims can only marry townies Don't reset your game if something bad happens No Cheats!
Optional scoring: 1. Rules: Start with a married couple that was created in create-a-sim or bodyshop. Pick any aspiration of your choice.
For personality roll the dice and follow the chart below to determine personality. You must keep at least one child in the house to continue the Career Challenge. You can adopt children. Move the family onto a 4x3 lot. On ten pieces of small paper write each of the 10 careers. Fold papers and place in a baggie. Shake and pull out one piece of paper to determine the first Sims career. Aspiration and Job rewards are fine to use for this challenge. Do not reload after bad events such as bad chance cards, death, etc.
If you have a serious bug or glitch you may start over. This also applies to an entire lot being bugged. Scoring: 1 pt. Special Bonuses: 2 pts.
Hope you enjoy and Good Luck! The object of this challenge is to make a family as perfect as it can be over 10 generations. To start out create 1 sim you can do anything to this sim, it dosent matter what aspiration he or she has.
Then purchase a 5x5 lot So maybe they will have the home of their dreams someday Make sure to get a job right away any career is fine and purchase the basics you will be needing. Then the challenge begins! Challenge Rules 1. Absolutley no cheats unless nessicery sp? You MAY adopt. You may NOT live on a lot that is any lower than 5x5 in size. You MAY marry sims you created. Please Do not try to brag, it may hurt other's feelings.
You MUST keep an album to deliver proof for your score. No reloading if something bad happens. Also another note to decide what your sims children aspirations going to be this is what you will have to do. Each aspiration will be represented by a differn't color. Close your eyes and draw a color out whatever the color's aspiration is that is what your sim's aspiration will be.
How to Play 1. Create a new neighbourhood. We'll refer to it as Diversityville for the rest of this explanation, but you can of course name your neighborhood anything you like!
Make sure there are no Sims in your Sim bin. Enter your new neighborhood, Diversityville. Type "deleteallcharacters. This step is to add some interest to the neighborhood and to prevent planning in advance to matchmake your Sims with standard NPC's. They must have the same skin tone, hair colour, and eye colour.
Choose the darkest skin tone; choose brown or black hair; and choose brown or dark blue eyes. Move in your Sim couple, on any size lot, and start their family. The challenge is over when you have every Maxis-issue eye colour, hair colour and skin tone, present in two subsequent generations; i. A generation is defined as all Sims the same number of steps from the original parents. Sims musbe be direct descendants, not "married in" Sims, to count for scoring purposes.
Rules - You can only marry NPC's. This is about genetics, not birth certificates. So, in addition to breeding, your Sims will need to concentrate on earning money so they can afford to feed all those children!
If you happen to fill up your neighbourhood, you need to kill off your elders to make room. Scoring: - You start with a score of points.
These were the diving point of our very own existence. We are to attempt to make new life and watch life grow out of the ashes. The In the Beginning Challenge is about starting life and watching life grow, -No cheats are allowed unless stated. Play your families evenly. Deleting tombstones is now allowed, but you can only do so if they start to become a problem with too many tombstones.
Deleting them if the ghosts are scaring you is not allowed! What you have to do? You can create them as roomies if you like and marry them later or as an already married couple … Its up to you! The Second Stage: Life Evolution! And marry them when your ready. You need to do every thing yourself at this point. Since this is the first generation have as many kids as you can. Lets just say you wanted to have 4 - 5 kids for example, the moment the last kid was born, you can do the boolprop to Create New Townies, As this is a part towards to the next stage of the Challenge.
The Third Stage: The first 5 Generations! Which is Population Growth. There are a few more things you can do in this part. This is the Creativity Stage. And you need to continue this process over the next 5 generations. So by the time Generation 5 rolls around you might have between 15 - 25 houses depending on how many kids your kids have had.
Have fun with watching life evolve once it comes to Generation 5 ….. Also all family tree lines must point to the Original Adam and Eve.
As this point probably 5 Neighbourhoods reflecting different Nationalites and Countries. Give them Country names too if you like.
For example: [You might have] maybe weird looking due to genetics You do not need to boolprop to remove or create new townies for these neighbourhoods so leave as is. Have at least maybe 3 - 4 families per neighbourhood but depending on how many families you may have.
Divide them evenly if you can. Leave a few families in New World too so that can still grow. Switch between Neighborhoods and watch your Sims evolve. All families must be related directly to the original Adam and Eve. This is where you need to go to the Exchange Board on sims2. You need to download 5 - 7 families per Neighbourhood add them to your Neighborhood as you desire. From this point is your own decision as [omnipotent]!
The only thing that you must remember is your kids must be related along the blood line of the original Adam and Eve, so watch that closely through the ages. No boolprop cheats are allowed over this stage, not even the money cheat. You cant deliberately kill your sims unless if life intended it so, so you cant escape with out saving. Also at this place if you want to, add the Goth or Pleasant family to liven things up a bit to form new alliances. You can end the challenge at generation 30 if you like but this is just the beginning!
Check this out via the family tree option! Glad you've had fun ….. Life is Just the Beginning! Have as Many Generations as you like from this Point On!
The aspiration that your sim will have can only be fortune, knowledge and popularity. See below for more details on this. You can only start with one family member, not more. The lot you will play will have to be in the size from 3x5 to 5x5, not less. Your Sim can only work in the Criminal Career, not other. Optional: If you have downloaded a job like the Mafia Career or related to Criminal, you can play with it 5. Cheating is not allowed.
Only the moveobjects on cheat to move possible bugged objects 6. In order to proceed with the next Mafia generation, the sim you created must reach the top of the Criminal career, or the other Mafia related career you downloaded.
Once your sim reached the top of the Criminal career or other Mafia related you must get a succesor of the Mafia sim you have. The other is adoption. It can be a baby, toodler or child. As your sim must be working, you will have his succesor as a baby, toodler or child. If you adopted; in order to not lose your job or position, you can hire the nanny. I will try to highlight the changes that were made by someone other than Pinstar as we may not have the answers to questions pertaining to those particular rule changes.
The whistle blows for half time and every Sim in the city goes to use the toilet. Every single toilet in the region is flushed at the same time.
The resulting drop in water pressure causes the three nuclear power plants in the area to go critical and melt down, devastating the region. Thankfully, the founder is off at college when this happens, but when he returns to start his family, he finds a very different world he must survive in.
The following is a set of harsh restrictions the family must obey. Each set of restrictions is tied to a specific career field.
When a Sim reaches level 10 in that career field, that restriction is lifted. A single Sim may only lift one restriction in his or her lifetime. The rules of the restriction are listed below. What happens when you lift the restriction is listed in bold. The physical effects of the nuclear winter are clear, but it is only half of the devastation.
People are starting to give up hope and despair has begun to set in. People have no motivation to band together or leave the shelters they have made. A few Sims are even willing to risk traveling the streets to be with the regions new and only ray of hope. You are still restricted to moving in only those who will contribute to thenext generation. The chaos in the region set off by the power plant explosions has broken down the basic economic fabric of society.
The value of a Simolean varies wildly from place to place. All major markets have been destroyed or looted dry. With the economy of the region in shambles, people are unwilling to go shopping.
The only thing that sells well are stories from survivors, as media outside the region is hungry to know what happened and what it is like to live in such a land. Once an economic leader from the family rebuilds the economic structure of the region, the Business restrictions are lifted.
The old-style cash register may be purchased from the Electronics tab, even if these items are still restricted otherwise. The local police and fire departments are in shambles and unable to do their job. A strong air of anarchy and lawlessness has swept the region. Violent gangs of anarchists prey on the old and weak.
Once a brave hero from the family emerges, the streets are cleaned up and order is restored, allowing police and firefighters to once again help people.
The Law Enforcement restrictions are lifted. The smoke detector and burglar alarm may be purchased and used, even if the Science restriction has not been lifted. The plumbing has been severely damaged in the region. Water brought to the house is dirty and unsanitary. To make things worse, local drug stores have been cleaned out by looters.
Once a leader in the medical field emerges from the family and leads the Red Cross restoration effort, clean running water is restored to the region. Supplies of medicine and contraceptives are now available to the people who need it. The Medical restrictions are lifted. The gas lines and power grid have been severely damaged. Running a gas stove or electric appliance carries too much of a risk. The radiation levels are too high to risk using a microwave either.
Food is scarce. The quality of the food the Sims can get is very poor and can bring illness to some. Coffee is now scarce in the region due to supply cuts. Fresh food is non-existent. Once a Culinary master emerges from the household, new ways are invented to preserve food. Sims learn better ways to cook the artificial food and how to rewire home appliances so they can be used again.
They also open up supply chains to coffee growers. All Culinary restrictions are lifted. The local organized crime family has taken advantage of the lawlessness in the region to set up a protection racket. While some try to fight the mob, most just give in and pay.
Life of Crime, Method II If you find the replacing of items on the lot for the Life of Crime restriction annoying, you may follow this alternative method. While the household does not get a cut of the profits, they no longer have to pay any protection money. The Life of Crime restriction is lifted.
The mobs of radiated zombies wandering the streets make it unsafe to travel anywhere but a select few highways.
Neighborhoods are scattered as nobody is willing to risk traveling just to visit with friends. The roads to and from local colleges are blocked. Your founder just barely made it back to the neighborhood. Once a brave general from the family leads the local National Guard in a strike force against the zombie hordes, the streets will become safe to travel again and the Military restriction is lifted. The radiation in the air weakens muscles and bones.
As a result, muscle degeneration has set in. Even simple physical tasks have become impossible. All Athletic restrictions are lifted. An Iron taste and iron smell, and everywhere an iron sound. With government regulators unable to enforce fair labor laws and the remaining businesses able to mistreat their workers who are desperate to keep their jobs, standards of employment have gone down the drain. Once a Sim from the family becomes a Professional Party Guest, a huge party is hosted with all the leaders of industry in attendance.
Little do they know that the federal labor enforcement agents have also been invited. Confronted by the federal agents, the labor leaders agree to follow the proper labor laws. The Slacker restrictions are lifted. Technology has taken a step backwards. Once a great scientist emerges from the family, the knowledge of known technologies is restored to the area, so the gizmos may be produced again.
The power grid is repaired enough to use these gizmos and gadgets in the house. There is also a breakthrough in technology, the invention of something that mirrors technology gained from the aliens. You may choose 1 type of Aspiration Reward object. Other Sims reaching the top of the Science career will not invent additional Aspiration Rewards.
The political scene is a mess, more so than it normally is. Local officials are haggling over the how and when supplies are sent to the region, while the citizens suffer. Corruption is rampant and waste is constant.
Harsh and unreasonable property laws have been enacted. What is left of the police force seems oddly motivated to enforce this building law in particular while turning a blind eye to the looting and anarchy. After a great political leader emerges from the family and takes over the office of Mayor, political corruption is cleaned up. Building supplies from other parts of the country are shipped in and distributed to those who need it. The prestige and notoriety gained by the family allows them to sway the actions others, who see everybody from the family as a leader.
The Political restrictions are lifted. People are more worried about finding their next meal than attending a concert in the park or buying art. The Artist restrictions are lifted. Stop bothering me before you become a statistic. With the death toll in the thousands, the Grim Reaper has been pulling long shifts. He is so tired of hearing pleas he has stopped bargaining for the dead. The whole region has become haunted with angry spirits. Once a Sim from the household heads up a cult, they begin to perform rituals to calm down the angry spirits.
With the spirits of the dead calmed, the Reaper can take a much needed vacation and is much more willing to bargain with Sims upon his return. The Paranormal restrictions are lifted. In addition, you do not have to sell and replace beds for the Life of Crime restriction, as the cult leader has convinced the mob that doing so will anger the spirits.
Graves may moved to any spot on the lot, even if the Political restriction has not been lifted. Because everything is dead. The snow you see is toxic ash. Any and all plant life in the region is dead.
Nothing grows anymore. Natural and organic food is non-existent. With no plants to hold the soil together, the whole region is plagued with dust storms that block out the sun and whip across the land.
Once a brilliant Natural Scientist emerges from the family, a plant serum is invented that lets plants use toxic ash as fertilizer without making the plant itself toxic. With this serum in wide supply, the region begins to return to life. Food can actually be grown again and people can have lawns.
With plants once again anchoring the soil, the raging dust storms cease and the sky can once again be seen. All Natural Science restrictions are lifted. They would rather be fed and safe than pretty. Cosmetics, hair care supplies, and clothing stores have all been cleaned out by looters or destroyed. Nobody wants to spend any money to bring these items back to the region.
Large gatherings, socials, brunches and parties have virtually disappeared. The social elite of the region have long since fled for greener pastures. The Sims of the region, seeing radiated zombies shambling around looking 10 times better than them, gain a renewed interest in appearances. The profits from the show are used to bring fresh supplies of cosmetics, hair care products and stylish clothing to the region. Once Sims have bought their new threads and gotten all gussied up, they are once again confident enough to organize social gatherings and show off their new looks.
Even some members of the social elite decide to return. All Show Business restrictions are lifted. It is a culture that still thinks digital watches were a pretty nifty idea. Sim City has been using Alien Technology for over a year, gained from the crashed remains of an alien saucer. With the labs and factories that held this technology destroyed in the blast, the alien discoveries are once again a mystery.
You do NOT have to lift this restriction in order to complete the challenge. Also, a Sim fulfilling this restriction can still fulfill one of the main
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