Sum of all fears pc game




















Commanding your squadmates to infiltrate a room with flashbangs is almost required. No one plays Red Storm games with guns a-blazing, and half the fun is sneaking around pelting enemies before they can pelt you.

Fortunately, this game dispenses with much of the setup process from previous Red Storm games. You can select weaponry and teammates but that's about it. There are a few other newbie aids thrown in for good measure. An auto-targeting system almost makes the game too easy, locking onto targets as though the game was a rail shooter a la the James Bond series on Nintendo.

On the easiest difficulty setting, a heartbeat sensor is always enabled even when you are not carrying the device. Generally, the maps are much easier to clear than other games of this style and include very few choke points. There were at least two maps that did have some tough choke points where multiple enemies would gather for battle. There's no blood or gore in the game, and those looking to see some spectacular death animations should look at the more arcade-like offerings. Multiplayer was as good as you might expect.

There's the typical last man standing option plus some cooperative maps. Lag was a serious problem with more than about ten players. One of the best parts of the game is a configurable quick mission mode that uses multiplayer maps. You crank up the difficulty setting and battle your way through maps all alone, which was probably the coolest thing about the game. Once you learn how to lean-strafe there's no going back to Quake at least for that evening.

And, the thrill of clearing a map without the aid of your AI buddies is certainly a nice bonus. Graphically, SOAF walks a narrow line between ultra-realistic settings and way-too-sparse texture mapping.

Just when you get a chance to sit back and gawk at the outside of a finely detailed mansion, you'll burst through a doorway and notice that the walls have very little texture, that enemies look a little too cartoon-like, and that most of the next-gen tricks such as bump-mapping and self-shadowing are completely absent.

It would be really cool to see translucent smoke billowing from a gun nozzle or watch the weathered faces of your fellow commandos as they mow down terrorists, but for the most part the game looks like an upgraded version of Rainbow Six. The fact that the understated music is almost completely inconsequential to the overall feel of the game or that the voice acting is only passable just makes the whole package seem a little less polished.

For long-time Red Storm fans, having another stealh shooter to play through can only be a good thing. It's the Wal-Mart crowd that thinks they might be getting more of the heart-pounding action and intricate plot intricacies that will be sorely disappointed. Not only do you not get to play as Ben Affleck, but there is no main character to speak of and all you do is run around and shoot people.

Call it a bait-and-switch if you want, but if you start seeing more Wal-Mart customers buying Red Storm games over the next few months, you can only assume that they were hooked by the great gameplay, sneaking combat, and intense gunfights with terrorists that deserve as much of a virtual beating as they do in real life. Screenshots from MobyGames. Competitive and cooperative multiplayer support, including classic and all-new game types for solo and team play.

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This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Yes I am talking to you, at least I am if you wear trainers fastened with Velcro. Or if you are one of those poor individuals who played Rainbow Six, Rogue Spear or Ghost Recon and found it so hard you wet yourself and ran home crying to mummy.

Whether you couldn't take the realism, or didn't have the forethought to plan your attacks properly, the fact is that you obviously need help when it comes to more thoughtful first-person action games. As with the game that first put developer Red Storm Entertainment on the gaming map. Unlike Rainbow Six however, you don't actually get to plan the missions yourself, which is either a very bad thing or a very good thing, depending on your point of view.

Of course by electing to gloss over the tactical part of the game that made Rainbow Six so popular, Red Storm is hoping that Fears will be far more accessible to the unwashed masses. Going a step further, Red Storm has created an easy game mode which is so effortless you can buy the game in the morning and complete it before the ink on the receipt has dried.

By default you have full auto-targeting, which means you just click the mouse button when you see an enemy and he will keel over. You also have a map at the bottom of the screen, with a handy white line telling you in which direction you should press the key to go forward and red dots telling you where all the enemies are. The only feature missing is the flashing warnings telling you when to breathe.

Thankfully you can switch these options off, and for those who breezed through Ghost Recon, there is enough of a challenge to be had - one that will last much longer than the four hours needed to complete the game on easy mode. The enemy Al is perfectly acceptable, if somewhat static, and while that of your computer-controlled colleagues is enough to get through the game in easy mode, on the harder levels they are next to useless and little more than extra lives that happen to follow you around.

Ask them to grenade a room and while one pulls the pin, the other fails to offer covering fire, meaning you lose a life. Significantly, this is down to the more urban setting of Fears' indoor environments, something that the Ghost engine was never particularly good at portraying compared to the lush outdoor levels that characterised both Ghost Recon and its excellent add-on Desert Siege.

The outdoor levels are, as you would expect, quite lovely, but inside the buildings - though Fears packs in more detail than Ghost Recon - the backdrops, rooms and objects all look as though they are made of cardboard -and more like cheap film sets ironically enough, than realistic buildings.

Like its more illustrious predecessors, The Sum Of All Fears is entirely linear, unsurprising since it is directly related to the Tom Clancy book and film of the same name. That in itself is no bad thing, but if you were expecting Fears to be the next step up the evolutionary ladder for tactical shooters you are sure to be mightily disappointed.

In terms of originality, the game offers nothing and despite being based on a bestselling thriller, the story is presented in the most dreary way imaginable. But whether you like your games hardcore or lightweight, we can all agree we prefer them to be good. Both games share the same 3D engine, but while one is a great game in its own right, the other is simply a scaled-down edit, no doubt rushed in order to meet the deadline of the film release.



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