Game maker tutorial 1




















For some reason, I can't find the original GameMaker Studio 1. I'm watching this in … Is it ok if I put the title in the main menu picture? Also how do you get that version of game maker studio. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.

July 25, Next Post. Comments 48 FuriousWarrior11 says:. Jeffrey DaBoi says:. I like this tutorial. I like the way that you make it funny. Bryce Michael says:. Lucaselrad says:. Shy Guy says:. TacticalNuclearWarHead says:. Steel Gaming says:. If you still read comments on this vid it really helps i made a good fnaf game. NotNightmarekid says:. The Tangerine Old Sport Dog says:. Duke Carter says:. KimarZuru says:.

Alternate Project. Basic Character Animation. Flash Tutorials. Art That's Good. Digitized Poster. Paper Cube 3D Pixel Guy Art Descriptions. What is Pop Art? Illustrator Tutorials. Adding Music. Cinematography Terms. Design Your Logo. Getting Started with Photoshop - Part 1. Getting Started with Photoshop - Part 2.

Useful Links. What is Graphic Design? This is the event triggered when the ball is first created in the game. Go over to the Move tab and drag the first icon, the one with the 8 way red arrows.

This event is triggered when you press down on the left mouse button while the cursor overlaps this particular ball. Explosion time. Go to the Draw tab on the right and drag over the Create Effect icon. We also want it to make an explosion sound effect. Sound actions are in the Main1 tab. Use the Play Sound icon. We want to give out points for clicks. Score actions are in the Score tab. Drag over the grey square bordered loose change icon. Use the same red arrow icon from the Create event with the same 8 directions selected.

Now we need the ball to bounce off of Bricks. I added a different explosion and sound effect here just for fun. Since the game is over when both balls escape, lets add an event for when our Ball leaves the room AKA the level.

Hit OK to finish editing the Ball object. Choose the music you loaded into the project, and then make Loop true, so that the song will keep playing. Since we want to draw something special instead of just displaying a single sprite, we need a new Draw event. I also want my click sound to play whenever the user presses down the mouse button, no matter where the cursor is. Then from the Main1 tab, again drag the Play Sound action and attach the click sound you loaded into the project at the beginning.



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